

This one was not easy to make but we decided to stop supporting the mobile versions of Twinsen’s Little Big Adventure Classic game (iOS / Android) as we want to focus on PC and Consoles and we don't have the capacity to support mobile platforms anymore. One of the downsides of being a very small team is that sometimes we have to make some hard decisions that will lead to disappointment. That’s why we integrated the language selection in the game so you can switch to your preferred language and benefit from the great dubs from the past. Some players thought it was an English-only build … On Steam, you had to guess that you could use the game properties to switch languages and on GoG there was a small language switcher shipped with the game. Focus on In-game language selectionĭepending on the platform you used to play the games it was not obvious at all that you could play the game in different languages. You can also expect new releases in the following months on different platforms. Right?ĭon't miss the release by adding the DLC to your wishlist:
Little big adventure ios update#
The best news is that if you already purchased the games on Steam or GOG, you'll get the Classic + update for free.Īnd if you’re new to the game on Steam, you’ll get the Retro Edition on top of the Classic + version as a free DLC. This sounds good but you may ask, where will I be able to play those versions, and how much is it going to cost me? > Platform SDK implementation : achievements, cloud savingsĬurrently not planned, but we are considering several target platforms.
Little big adventure ios code#
> Complete C port for both games => required to consider other platforms that don't support Assembly code This was our main focus the past months : We cleaned the code and reencoded the characters but we won’t work on this version in the future.Įxcept for the in-game language selection, you’ll be able to play the original game as it was developed, but playable on Windows (no DOSBOX). This is the original engine code that we open-sourced last year. Give me all the versions ! A quick visual overview of the different TLBA Classic versions Assembly We scoped each version carefully to -hopefully- reach a wider audience as well as keeping the game as authentic as possible. We want to bring the legacy games to more players, so we are working in parallel on the Classic versions with a former Adeline developer: Sébastien Viannay. If you missed the news about what stands for Classic editions, you can check this blog post.

In today’s devlog, I’m going to talk to you about the Classic development plans. Be sure you read Didier’s letter to understand the reasoning behind this choice. The main news from the past weeks is that the studio is working on rebooting Twinsen’s story: Twinsen’s Little Big Adventure. It has already been 5 months since we announced Twinsen’s return… Seems like yesterday! We’ve been busy with starting the studio proper, chasing funds and recruiting new people to join our happy little family! Since we published this article, we changed the name "Retro" to "Original"
